Large City: Slæ̈rn ádrapt-gleghku

Slæ̈rn ádrapt-gleghku

Slæ̈rn ádrapt-gleghku
Example Gnoll architecture.
StateYastas
ProvenceKïlxcïäj Principality
RegionEkoqequja Holt
Founded1062
Community LeaderLord Angolben
Area254 km2 (101 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2078 m (6817 ft)
Average Yearly Precipitation243 cm/y (95 in/y)
Population59990
Population Density236 people per km2 (593 people per mi2)
Town AuraEnchantment
Naming
Native nameSlæ̈rn ádrapt-gleghku
Pronunciation/ə˞ˈdrapt/ /glexˈku/
Direct Translation[bloody] [strip]
Translation[Not Yet Translated]

Slæ̈rn ádrapt-gleghku (/ə˞ˈdrapt/ /glexˈku/ [bloody] [strip]) is a subtropical Large City located in the Kïlxcïäj Principality of the Yastas.

The name Slæ̈rn ádrapt-gleghku is derived from the Sylvin language, as Slæ̈rn ádrapt-gleghku was founded by Szyshi, who was culturaly Gnoll.

Climate

Slæ̈rn ádrapt-gleghku has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cold 3°C (37°F). Slæ̈rn ádrapt-gleghku receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn ádrapt-gleghku covers an area of nearly 254 km2 (101 mi2), and an average elevation of 2078 m (6817 ft) above sea level.

Overview

Slæ̈rn ádrapt-gleghku was founded durring the late 12th century in fall of the year 1062, by Szyshi. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Szyshi.

Slæ̈rn ádrapt-gleghku was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn ádrapt-gleghku is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn ádrapt-gleghku is buildings are arranged within a network of narrow paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Slæ̈rn ádrapt-gleghku has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Slæ̈rn ádrapt-gleghku suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Slæ̈rn ádrapt-gleghku long.

Civic Infrastructure

Slæ̈rn ádrapt-gleghku possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn ádrapt-gleghku has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn ádrapt-gleghku has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn ádrapt-gleghku. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn ádrapt-gleghku's parks.

Slæ̈rn ádrapt-gleghku has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn ádrapt-gleghku.

Slæ̈rn ádrapt-gleghku has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn ádrapt-gleghku has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn ádrapt-gleghku has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn ádrapt-gleghku has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn ádrapt-gleghku has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ádrapt-gleghku has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn ádrapt-gleghku has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn ádrapt-gleghku's public wards, blessings, and other arcane systems.

Slæ̈rn ádrapt-gleghku has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn ádrapt-gleghku possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn ádrapt-gleghku's grid is powered by mana accumulators.

Slæ̈rn ádrapt-gleghku's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn ádrapt-gleghku has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn ádrapt-gleghku has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn ádrapt-gleghku has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn ádrapt-gleghku's natural decorations nor waterways.

Slæ̈rn ádrapt-gleghku has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn ádrapt-gleghku has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn ádrapt-gleghku has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn ádrapt-gleghku is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn ádrapt-gleghku is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Slæ̈rn ádrapt-gleghku's town hall was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, autumn is long in Slæ̈rn ádrapt-gleghku.

The Vukodlak near Slæ̈rn ádrapt-gleghku are known to be a mutant strain of the creature.

Slæ̈rn ádrapt-gleghku's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Transmutation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 123
  • Farmers: 181
  • Farm Laborer: 315
  • Hunters: 193
  • Milk Maids: 146
  • Ranchers: 76
  • Ranch Hands: 168
  • Shepherds: 149
    • Farmland: 242959 m2
    • Cattle and Similar Creatures: 14997
    • Poultry: 179970
    • Swine: 11998
    • Sheep: 599
    • Goats: 119
    • Horses, Mounts, and Beasts of Burden: 5999

Craftsmen

  • Arms and Toolmakers: 130
  • Blacksmiths: 139
  • Bookbinders: 71
  • Buckle-makers: 78
  • Cabinetmakers: 153
  • Candlemakers: 206
  • Carpenters: 190
  • Clothmakers: 171
  • Coach and Harness Makers: 63
  • Coopers: 149
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 56
  • Cutlers: 50
  • Fabricworkers: 124
  • Farrier: 324
  • Furriers: 38
  • Glassworkers: 214
  • Gunsmiths: 134
  • Harness-Makers: 58
  • Hatters: 110
  • Hosiery Workers: 41
  • Jewelers: 67
  • Leatherwrights: 149
  • Locksmiths: 60
  • Matchstick makers: 92
  • Musical Instrument Makers: 89
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 79
  • Plasterers: 82
  • Pursemakers: 105
  • Roofers: 63
  • Ropemakers: 60
  • Rugmakers: 56
  • Saddlers: 122
  • Scabbardmakers: 126
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 39
  • Sculptors, Structures and Fixtures: 57
  • Shoemakers: 58
  • Soap and Tallow Workers: 210
  • Tailors: 479
  • Tanners: 72
  • Upholsterers: 83
  • Watchmakers: 79
  • Weavers: 171
  • Whitesmiths: 49

Merchants

  • Adventuring Goods Retellers: 41
  • Arcana Sellers: 42
  • Beer-Sellers: 82
  • Booksellers: 92
  • Butchers: 146
  • Chandlers: 153
  • Chicken Butchers: 179
  • Entrepreneurs: 62
  • Fine Clothiers: 162
  • Fishmongers: 146
  • Florists: 36
  • Potion Sellers: 105
  • Resellers: 214
  • Spice Merchants: 82
  • Wine-sellers: 130
  • Wheelwright: 98
  • Woodsellers: 56

Service workers

  • Bakers: 299
  • Barbers: 266
  • Coachmen: 86
  • Cooks: 199
  • Doctors: 129
  • Gamekeepers: 89
  • Grooms: 52
  • Hairdressers: 230
  • Healers: 168
  • Housekeepers: 176
  • Housemaids: 315
  • House Stewards: 187
  • Inns: 56
  • Laundry maids: 107
  • Maidservants: 199
  • Nursery Maids: 105
  • Pastrycooks: 199
  • Restaurateur: 222
  • Tavern Keepers: 272

Specialized Laborer

  • Ashworkers: 83
  • Bleachers: 53
  • Chemical Workers: 33
  • Coal Heavers: 111
  • In-Town Couriers: 130
  • Long Haul Couriers: 149
  • Dockyard Workers: 133
  • Gas Workers: 29
  • Hay Merchants: 51
  • Leech Collectors: 151
  • Millers: 130
  • Miners: 127
  • Oilmen and Polishers: 89
  • Postmen: 142
  • Pure Finder: 80
  • Skinners: 171
  • Sugar Refiners: 35
  • Tosher: 96
  • Warehousemen: 222
  • Watercarriers: 129
  • Watermen, Bargemen, etc.: 166

Skilled Laborers

  • Accountants: 77
  • Alchemist: 83
  • Clerk: 136
  • Dentists: 61
  • Educators: 164
  • Engineers: 88
  • Gardeners: 59
  • Mages: 44
  • Plumbers: 61
  • Pharmacist: 69
  • Professors: 26
  • Scientists: 45
  • Wizards: 26

Civil Servants

  • Adventurers: 57
  • Bankers: 86
  • Civil Clerks: 142
  • Civic Iudex: 68
  • Consultants: 39
  • Exorcist: 133
  • Fixers: 71
  • Kami Clerk: 112
  • Landlords: 110
  • Lawyers: 74
  • Legend Keepers: 113
  • Militia Officers: 499
  • Monks, Monastic: 162
  • Monks, Civic: 187
  • Historian, Oral: 124
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 136
  • Priests: 222
  • Rangers: 76
  • Rat Catchers: 95
  • Scholars: 96
  • Spiritualist: 113
  • Slayers: 33
  • Storytellers: 226
  • Military Officers: 193

Cottage Industries

  • Brewers: 181
  • Comfort Services: 214
  • Enchanters: 64
  • Herbalists: 68
  • Jaminators: 206
  • Needleworkers: 187
  • Potters: 99
  • Preserve Makers: 171
  • Quilters: 85
  • Seamsters: 285
  • Spinners: 166
  • Tinker: 68
  • Weaver: 157

Artists

  • Actors: 62
  • Architects: 23
  • Bards: 95
  • Costumers: 36
  • Dancers: 70
  • Drafters: 40
  • Engravers: 48
  • Fine Furniture Carpenters: 29
  • Glaziers: 61
  • Inlayers: 57
  • Musicians: 176
  • Painters, Art: 30
  • Playwrights: 62
  • Sculptors, Art: 51
  • Wood Carvers: 214
  • Writers: 222

Produce Industries

  • Butter Churners: 222
  • Canners: 171
  • Cheesmakers: 206
  • Ice Merchants: 26
  • Millers: 124
  • Picklers: 96
  • Smokers: 76
  • Stockmakers: 69
  • Tobacconists: 93
  • Tallowmakers: 133

22520 of Slæ̈rn ádrapt-gleghku's population work within a Foundational Occupation.

33271 of Slæ̈rn ádrapt-gleghku's population do not work in a formal occupation, but do contribute to the local economy. 4199 (7%) are noncontributers.

Points of Interest

The center of Slæ̈rn ádrapt-gleghku's town square was built around an ancient standing stone.

POI

History

The the a mandolin of Transmutation, an a mandolin imbued with notable amounts of Transmutation energies was created in Slæ̈rn ádrapt-gleghku by in time immemorial, reportedly some time during the early 2nd century.

History